go to dlc.rpf > data > vehicles.meta then go to the line <audioNameHash> and put the name of any Vanilla car you want the sound from. If you want it to sound like the Jester (for example), it should look like that :
Hey, I love the mod it makes the game have more realism, but I'm just suggesting can you like make us pay money to get our car back, like pay the cops at the entrance and we will be able to get our impounded car.
I have no idea. This is the same file I uploaded years ago but I only modified the .ini for it to not use some splash effects on a boat. I messaged the moderators for them to unlock the file but if they don't answer I will just upload the .ini as an update since its the only thing that is needed to update.
For now, if you wish to manually update, go to FxsFuncs folder and open the .ini and change the following lines:
[Additional Particle] # Adds one particle for another. It adds exactly the same as the original one. # Only works for particle related effects, like "prt_boatsplash", not explosions etc. #For1 = prt_boatsplash #Add1 = prt_boatsplash2
В том-то и дело, что всегда. И впервые слышу о "плохих отзывах". Если в 4-ке ещё была какая-то кривизна в анимации персонажа, когда он занимал укрытие, то в 5-ке она работала идеально и была очень удобной.
The weapons already use the vanilla defaults, just change it accordingly and stop complaining please (you would have done that already if it was SA) and also note that I already have my own weapon.dat called "deadly weapons" I changed mine to have the same fire rate as it
Нет, интерьеры отображаются нормально, а вот отражения на самих стеклах — перевёрнуты. Это хорошо видно днём, на многоэтажных домах. Там небо и пальмы смотрят вниз.
2- Maybe add a settings to enable disable that custom fire rate..? It's really not needed to customize it further. (I already have a custom weapons.dat loaded with modloader, and I'm sure most people have one too)
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unfortuantely, nothing is wrong, it might be your other mods
<audioNameHash>jester</audioNameHash>
No idea for the gauges, sorry
Or does it work with endgame save?
supermarket Windows Textures Missing at LS
Back looks like Admiral(I understand that car based on admiral)
For now, if you wish to manually update, go to FxsFuncs folder and open the .ini and change the following lines:
[Additional Particle]
# Adds one particle for another. It adds exactly the same as the original one.
# Only works for particle related effects, like "prt_boatsplash", not explosions etc.
#For1 = prt_boatsplash
#Add1 = prt_boatsplash2
It's really not needed to customize it further. (I already have a custom weapons.dat loaded with modloader, and I'm sure most people have one too)