I didn't see the CLEO menu in game and also in data folder, I saw a mod folder though, but do I need to make a Cleo folder, also I found to installable apks and one said unprotected do I have to choose between the two or install both, I hope I will get an answer faster
я понял задумку, сам долгое время ковыряю этот файл, чтоб довести до идеала) нелогичность в том, что визуально магазины больше не становятся от роста скилла) но это уже задротские придирки, хорошая работа
Привет, прикольная идея. А вот такая мысль, можешь не обращать внимания, но вдруг заинтересует. Может сделать пикапы таблеток не как в оригинале, а в форме, ну не знаю, лежащей аптечки на земле, например. Просто такой кругляшь выбивается немного из всей тематики NE.
Please fix the v2 mod. After I install it, whenever I drive a car, the game crashes either when I exit or start a new game. Also, dying from a car explosion twice will cause the game to crash. The v1 version is stable
Работает все четко С увеличением количества патронов сомнительное решение, логичнее было б повышать скорость стрельбы и скорость ходьбы при прицеливании, например.
Im sorry. i dont mean to be the "Hater" but this is crap. this and the others. the really have no relation to the game and they never feel like a trailer. they feel like a moving portrait.
На какую версию мод? Пробовал ставить по гайду, удаляю файлы из АПК установщика, закидываю в com.rockstargames.gtasa/files, игра при запуске вылетает. Вроде все делаю, как написано.
Есть вариант, что мод Windowed Mode не даёт нормально играть, как минимум даже запуститься. Поэтому попробуйте в папке modloader/_Essentials удалить папку Windowed Mode и запустить игру. Должно сработать.
Автор мода маркеры миссий из сельской местности и пустыни находятся на ферме блубери тоже самое было с каталиной а первая миссии праведника вообще были в сан фьееро в текстурах
I'm still learning how to code in sanny. My job is just fixing the crash caused when you die inside vehicle. for the water cannon, there is no way to remove it, because it's tied to the game .exe that why i set the fire button to "RMB"
Hi again, thanks for the reply! I tested Project Props in a clean GTA San Andreas (only with essential mods and a cheat menu to open doors) and I still noticed the issue. From what I’ve seen, the bug seems to depend on compatibility:
With 2–3 mods installed, at least one of them can affect Project Props.
With 10 mods installed, maybe 2–3 can cause conflicts. I also tested it with the Widescreen Fix (the .ini mod that fixes the stretched resolution) and the disappearing door bug still happens. This is an important mod since it’s almost necessary to play the game properly, especially if you want to combine it with other mods. So maybe the problem isn’t the door models themselves, but rather that Project Props has some global changes that make it less compatible with other mods, which can lead to bugs even if there are no duplicate files or matching names. I just wanted to share this observation, since it might help explain why some players see disappearing doors and others don’t, depending on their mod setup.
The mod is cool, I like it. But I got a request: Can be the HD textures and the new models be optional? I like to keep my game as faithful to the original PC/PS2 US release, so I don't like the pre-9/11 cop cars or the new HUD textures that look... so much like The Definitive Edition / Mobile. Hope to see this happen, thanks! Keep up the amazing work!
hey , Im owner of PES (polish emergency skins) were polish mods community, Im writing to ask u if we can use ur moddel , add signals and sirens , and then release it . We will write in readme file that the model is yours . If u agree we will need car template and window template.
Amazing mod. If possible, could you make it so "NoFixHandsToBars" only activates while aiming? Right now, when you aim on a motorcycle with a recruited gang member riding on the back, their arms stretch unnaturally to reach the handlebars. Enabling NoFixHandsToBars fixes that issue, but it also makes CJ look odd when riding bikes or other vehicles.
Останні коментарі
А вот такая мысль, можешь не обращать внимания, но вдруг заинтересует.
Может сделать пикапы таблеток не как в оригинале, а в форме, ну не знаю, лежащей аптечки на земле, например. Просто такой кругляшь выбивается немного из всей тематики NE.
С увеличением количества патронов сомнительное решение, логичнее было б повышать скорость стрельбы и скорость ходьбы при прицеливании, например.
Пробовал ставить по гайду, удаляю файлы из АПК установщика, закидываю в com.rockstargames.gtasa/files, игра при запуске вылетает. Вроде все делаю, как написано.
also could be awsome if use the original cs gign face instead of the sa characters face (sa style body with his cs face)
主要还是唯一一个可以支持2.0以及aml版本的天空盒。
My job is just fixing the crash caused when you die inside vehicle.
for the water cannon, there is no way to remove it, because it's tied to the game .exe
that why i set the fire button to "RMB"
I tested Project Props in a clean GTA San Andreas (only with essential mods and a cheat menu to open doors) and I still noticed the issue.
From what I’ve seen, the bug seems to depend on compatibility:
With 2–3 mods installed, at least one of them can affect Project Props.
With 10 mods installed, maybe 2–3 can cause conflicts.
I also tested it with the Widescreen Fix (the .ini mod that fixes the stretched resolution) and the disappearing door bug still happens. This is an important mod since it’s almost necessary to play the game properly, especially if you want to combine it with other mods.
So maybe the problem isn’t the door models themselves, but rather that Project Props has some global changes that make it less compatible with other mods, which can lead to bugs even if there are no duplicate files or matching names.
I just wanted to share this observation, since it might help explain why some players see disappearing doors and others don’t, depending on their mod setup.